Realm Resonance
Spell Normal

Realm Resonance

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Activate 1 of these effects; ● Special Summon 1 monster with 1500 ATK/2100 DEF from your GY. ● Shuffle into the Deck, 1 of your "Visas Starfrost" and 4 of your monsters with 1500 ATK/2100 DEF, that are banished, in your GY, and/or face-up on your field, and if you do, Special Summon 1 "Visas" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only activate 1 "Realm Resonance" per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
48± 8/ 100
Power Score
Intrinsic 47
Deck 49

Realm Resonance — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 49 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Realm Resonance converts a population of 1500 ATK/2100 DEF bodies in the GY, banished zone, or field into a board, either by reviving one from the GY or by shuffling Visas Starfrost plus four such monsters to Synchro Summon a Visas Synchro from the Extra Deck. Its 132-deck footprint and near-total co-occurrence with Visas Starfrost confirm a real, practical role in its homes, but that frequency is treated as accessibility evidence, not as power (guardrail 3). With no combo records in the pack, conversion rests on text, and as a Spell with no body its material utility and effect interaction stay low, so the score sits in the high 40s.

Axis scores

Axis Score Evidence
Accessibility 45 Needs a 1500/2100 monster already in GY, banish, or field, so it is dead in many hands; the 132-deck footprint shows it is live in practice (observed; partly inferred from text).
Combo & Conversion 58 Mode 2 turns a Visas Starfrost plus four 1500/2100 bodies into a Synchro Summon, a real one-card-to-board conversion, but no combo boards were supplied to measure it (inferred from text).
Resource Economy 40 Shuffles bodies back into the Deck as a cost and returns no card draw or search; value is board conversion rather than advantage (verified from text).
Effect & Interaction 5 No opponent interaction of any kind (verified from text).
Material Utility 20 A Spell with no body of its own; it only consumes material monsters rather than providing any (verified from text).
Resilience & Flexibility 50 Two modes across GY and field, and once-per-turn limits the repeat use; it stays vulnerable to losing its 1500/2100 population (inferred from text).
Deck-Building Efficiency 50 Restricted to a themed 1500/2100 population with a 1–2 copy average, so it is clean to run inside its homes but does not splash or stand alone (observed from deck copies, plus inference).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 47, Deck ≈ 49, Meta = provisional. Modifiers: Conditional-access restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two independent modes: GY revive and Synchro enabler
  • Converts a themed body population into board presence
  • Legal in TCG, OCG, and MasterDuel
  • Consistently run in its homes (132 decks, 99% co-occurrence with Visas Starfrost)

Weaknesses

  • Needs a 1500/2100 monster population to do anything
  • A Spell with no body of its own
  • No interaction or card advantage
  • No combo records in the pack to measure real conversion

Counters / choke points

  • Generic Spell negation (not evidenced in the pack)

Best use

Synchro enabler and GY-revive extender inside the Visas / Mannadium / Scareclaw shells. Decks: Mannadium, Scareclaw, Visas Starfrost, Synchron, Crimson Dragon. Suggested copies: 2.

Evidence & gaps

  • Verified: Spell card with two modes: GY revive of a 1500 ATK/2100 DEF monster, and shuffle-based Synchro enabler; Once per turn restriction; Legal in TCG, OCG, MasterDuel
  • Observed: 132 of 132 sample decks run it, averaging 1.73 copies; 99.2% co-occurrence with Visas Starfrost and 98.5% with Visas Amritara and Visas Samsara; Spread across 15 archetypes, 91.7% in gameplay type 7
  • Inferred: Needs 1500/2100 monsters in GY, banish, or field to function; Synchro route is a real one-card-to-board conversion; Restricted to its themed homes, weak as a standalone card
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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